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            <tr><td class="diff_next"><a href="#difflib_chg_to1__0">f</a></td><td class="diff_header" id="from1_1">1</td><td nowrap="nowrap">id,name,cost&nbsp;mult,build&nbsp;time,income,upkeep,downgrade,upgrade,tags,data,image,plugin,desc,order,disruptDanger</td><td class="diff_next"><a href="#difflib_chg_to1__0">f</a></td><td class="diff_header" id="to1_1">1</td><td nowrap="nowrap">id,name,cost&nbsp;mult,build&nbsp;time,income,upkeep,downgrade,upgrade,tags,data,image,plugin,desc,order,disruptDanger</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_2">2</td><td nowrap="nowrap">population,Population&nbsp;&amp;&nbsp;Infrastructure,,,10,3,,,"population,&nbsp;unraidable,&nbsp;no_saturation_bombardment",,graphics/icons/industry/population.png,com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure,"The&nbsp;basic&nbsp;infrastructure&nbsp;required&nbsp;to&nbsp;support&nbsp;a&nbsp;given&nbsp;population,&nbsp;from&nbsp;rickety&nbsp;orbital&nbsp;hab-modules&nbsp;to&nbsp;megacities&nbsp;and&nbsp;everything&nbsp;between.",100,</td><td class="diff_next"></td><td class="diff_header" id="to1_2">2</td><td nowrap="nowrap">population,Population&nbsp;&amp;&nbsp;Infrastructure,,,10,3,,,"population,&nbsp;unraidable,&nbsp;no_saturation_bombardment",,graphics/icons/industry/population.png,com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure,"The&nbsp;basic&nbsp;infrastructure&nbsp;required&nbsp;to&nbsp;support&nbsp;a&nbsp;given&nbsp;population,&nbsp;from&nbsp;rickety&nbsp;orbital&nbsp;hab-modules&nbsp;to&nbsp;megacities&nbsp;and&nbsp;everything&nbsp;between.",100,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_3">3</td><td nowrap="nowrap">farming,Farming,15,60,,1,,,"farming,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/farming.png,com.fs.starfarer.api.impl.campaign.econ.impl.Farming,"Agriculture&nbsp;is&nbsp;a&nbsp;trade&nbsp;and&nbsp;technology&nbsp;as&nbsp;old&nbsp;as&nbsp;civilization&nbsp;itself;&nbsp;for&nbsp;thousands&nbsp;of&nbsp;cycles&nbsp;Humanity&nbsp;has&nbsp;harnessed&nbsp;the&nbsp;power&nbsp;of&nbsp;natural,&nbsp;modified,&nbsp;and&nbsp;artificial&nbsp;biological&nbsp;machines&nbsp;for&nbsp;sustenance.&nbsp;So&nbsp;it&nbsp;has&nbsp;always&nbsp;been,&nbsp;so&nbsp;it&nbsp;shall&nbsp;be&nbsp;so&nbsp;long&nbsp;as&nbsp;humans&nbsp;are&nbsp;human.",200,LOW</td><td class="diff_next"></td><td class="diff_header" id="to1_3">3</td><td nowrap="nowrap">farming,Farming,15,60,,1,,,"farming,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/farming.png,com.fs.starfarer.api.impl.campaign.econ.impl.Farming,"Agriculture&nbsp;is&nbsp;a&nbsp;trade&nbsp;and&nbsp;technology&nbsp;as&nbsp;old&nbsp;as&nbsp;civilization&nbsp;itself;&nbsp;for&nbsp;thousands&nbsp;of&nbsp;cycles&nbsp;Humanity&nbsp;has&nbsp;harnessed&nbsp;the&nbsp;power&nbsp;of&nbsp;natural,&nbsp;modified,&nbsp;and&nbsp;artificial&nbsp;biological&nbsp;machines&nbsp;for&nbsp;sustenance.&nbsp;So&nbsp;it&nbsp;has&nbsp;always&nbsp;been,&nbsp;so&nbsp;it&nbsp;shall&nbsp;be&nbsp;so&nbsp;long&nbsp;as&nbsp;humans&nbsp;are&nbsp;human.",200,LOW</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_4">4</td><td nowrap="nowrap">aquaculture,Aquaculture,50,60,,3,,,"farming,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/aquaculture.png,com.fs.starfarer.api.impl.campaign.econ.impl.Farming,"Farming&nbsp;on&nbsp;a&nbsp;water&nbsp;world&nbsp;requires&nbsp;a&nbsp;significant&nbsp;initial&nbsp;investment&nbsp;in&nbsp;bioengineering&nbsp;suitable&nbsp;species,&nbsp;but&nbsp;once&nbsp;the&nbsp;process&nbsp;takes&nbsp;off,&nbsp;algae&nbsp;farms&nbsp;and&nbsp;fisheries&nbsp;can&nbsp;be&nbsp;operated&nbsp;by&nbsp;the&nbsp;population&nbsp;without&nbsp;requiring&nbsp;much&nbsp;in&nbsp;the&nbsp;way&nbsp;of&nbsp;specialized&nbsp;training&nbsp;or&nbsp;equipment.",210,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_4">4</td><td nowrap="nowrap">aquaculture,Aquaculture,50,60,,3,,,"farming,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/aquaculture.png,com.fs.starfarer.api.impl.campaign.econ.impl.Farming,"Farming&nbsp;on&nbsp;a&nbsp;water&nbsp;world&nbsp;requires&nbsp;a&nbsp;significant&nbsp;initial&nbsp;investment&nbsp;in&nbsp;bioengineering&nbsp;suitable&nbsp;species,&nbsp;but&nbsp;once&nbsp;the&nbsp;process&nbsp;takes&nbsp;off,&nbsp;algae&nbsp;farms&nbsp;and&nbsp;fisheries&nbsp;can&nbsp;be&nbsp;operated&nbsp;by&nbsp;the&nbsp;population&nbsp;without&nbsp;requiring&nbsp;much&nbsp;in&nbsp;the&nbsp;way&nbsp;of&nbsp;specialized&nbsp;training&nbsp;or&nbsp;equipment.",210,MEDIUM</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_5">5</td><td nowrap="nowrap">mining,Mining,20,60,,2,,,"mining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/mining.png,com.fs.starfarer.api.impl.campaign.econ.impl.Mining,"Metal&nbsp;and&nbsp;metalloid&nbsp;ores,&nbsp;organics,&nbsp;and&nbsp;volatile&nbsp;compounds&nbsp;all&nbsp;require&nbsp;heavy&nbsp;equipment,&nbsp;special&nbsp;infrastructure,&nbsp;and&nbsp;a&nbsp;skilled&nbsp;workforce&nbsp;to&nbsp;extract.&nbsp;The&nbsp;harsh&nbsp;work&nbsp;attracts&nbsp;a&nbsp;certain&nbsp;type,&nbsp;and&nbsp;an&nbsp;administration&nbsp;that's&nbsp;not&nbsp;willing&nbsp;to&nbsp;look&nbsp;the&nbsp;other&nbsp;way&nbsp;now&nbsp;and&nbsp;again&nbsp;may&nbsp;find&nbsp;itself&nbsp;running&nbsp;short&nbsp;of&nbsp;willing&nbsp;personnel.",300,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_5">5</td><td nowrap="nowrap">mining,Mining,20,60,,2,,,"mining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/mining.png,com.fs.starfarer.api.impl.campaign.econ.impl.Mining,"Metal&nbsp;and&nbsp;metalloid&nbsp;ores,&nbsp;organics,&nbsp;and&nbsp;volatile&nbsp;compounds&nbsp;all&nbsp;require&nbsp;heavy&nbsp;equipment,&nbsp;special&nbsp;infrastructure,&nbsp;and&nbsp;a&nbsp;skilled&nbsp;workforce&nbsp;to&nbsp;extract.&nbsp;The&nbsp;harsh&nbsp;work&nbsp;attracts&nbsp;a&nbsp;certain&nbsp;type,&nbsp;and&nbsp;an&nbsp;administration&nbsp;that's&nbsp;not&nbsp;willing&nbsp;to&nbsp;look&nbsp;the&nbsp;other&nbsp;way&nbsp;now&nbsp;and&nbsp;again&nbsp;may&nbsp;find&nbsp;itself&nbsp;running&nbsp;short&nbsp;of&nbsp;willing&nbsp;personnel.",300,MEDIUM</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_6">6</td><td nowrap="nowrap">techmining,Tech-Mining,30,45,,2,,,"techmining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/techmining.png,com.fs.starfarer.api.impl.campaign.econ.impl.TechMining,"Techmining&nbsp;is&nbsp;the&nbsp;motley&nbsp;art&nbsp;of&nbsp;recovering&nbsp;valuable&nbsp;artifacts&nbsp;from&nbsp;Domain&nbsp;ruins.&nbsp;Requires&nbsp;special&nbsp;tools&nbsp;to&nbsp;deal&nbsp;with&nbsp;unique&nbsp;hazards&nbsp;and&nbsp;expert&nbsp;judgement&nbsp;to&nbsp;know&nbsp;where&nbsp;to&nbsp;look&nbsp;for&nbsp;a&nbsp;good&nbsp;haul&nbsp;of&nbsp;baubles.&nbsp;The&nbsp;oldest&nbsp;techminers&nbsp;are&nbsp;a&nbsp;strange&nbsp;lot,&nbsp;clutching&nbsp;luck-charms&nbsp;and&nbsp;refusing&nbsp;to&nbsp;work&nbsp;without&nbsp;their&nbsp;rituals.",400,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_6">6</td><td nowrap="nowrap">techmining,Tech-Mining,30,45,,2,,,"techmining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/techmining.png,com.fs.starfarer.api.impl.campaign.econ.impl.TechMining,"Techmining&nbsp;is&nbsp;the&nbsp;motley&nbsp;art&nbsp;of&nbsp;recovering&nbsp;valuable&nbsp;artifacts&nbsp;from&nbsp;Domain&nbsp;ruins.&nbsp;Requires&nbsp;special&nbsp;tools&nbsp;to&nbsp;deal&nbsp;with&nbsp;unique&nbsp;hazards&nbsp;and&nbsp;expert&nbsp;judgement&nbsp;to&nbsp;know&nbsp;where&nbsp;to&nbsp;look&nbsp;for&nbsp;a&nbsp;good&nbsp;haul&nbsp;of&nbsp;baubles.&nbsp;The&nbsp;oldest&nbsp;techminers&nbsp;are&nbsp;a&nbsp;strange&nbsp;lot,&nbsp;clutching&nbsp;luck-charms&nbsp;and&nbsp;refusing&nbsp;to&nbsp;work&nbsp;without&nbsp;their&nbsp;rituals.",400,MEDIUM</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__0"></td><td class="diff_header" id="from1_7">7</td><td nowrap="nowrap">refining,Refining,45,90,,3,,,"refining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/refining.png,com.fs.starfarer.api.impl.campaign.econ.impl.Refining,"Smelting&nbsp;plants&nbsp;here&nbsp;convert&nbsp;ores&nbsp;and&nbsp;transplutonic&nbsp;ores&nbsp;into&nbsp;metals&nbsp;and&nbsp;transplutonics,&nbsp;respectively.&nbsp;Teleoperated&nbsp;robotics&nbsp;are&nbsp;used&nbsp;to&nbsp;handle&nbsp;the&nbsp;most&nbsp;dangerous&nbsp;tasks,&nbsp;usually.",500,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_7">7</td><td nowrap="nowrap">refining,Refining,45,90,,3,,,"refining,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/refining.png,com.fs.starfarer.api.impl.campaign.econ.impl.Refining,"Smelting&nbsp;plants&nbsp;here&nbsp;convert&nbsp;ores&nbsp;and&nbsp;transplutonic&nbsp;ores&nbsp;into&nbsp;metals&nbsp;and&nbsp;transplutonics,&nbsp;respectively.&nbsp;Teleoperated&nbsp;robotics&nbsp;are&nbsp;used&nbsp;to&nbsp;handle&nbsp;the&nbsp;most&nbsp;dangerous&nbsp;tasks,&nbsp;usually.",500,MEDIUM</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_8">8</td><td nowrap="nowrap">spaceport,Spaceport,10,15,,3,,megaport,"spaceport,&nbsp;important,&nbsp;structure",,graphics/icons/industry/spaceport.png,com.fs.starfarer.api.impl.campaign.econ.impl.Spaceport,Facilities&nbsp;for&nbsp;loading&nbsp;and&nbsp;unloading&nbsp;cargo&nbsp;and&nbsp;performing&nbsp;basic&nbsp;starship&nbsp;repairs.&nbsp;A&nbsp;colony&nbsp;without&nbsp;a&nbsp;spaceport&nbsp;is&nbsp;virtually&nbsp;inaccessible&nbsp;to&nbsp;interstellar&nbsp;trade.,150,HIGH</td><td class="diff_next"></td><td class="diff_header" id="to1_8">8</td><td nowrap="nowrap">spaceport,Spaceport,10,15,,3,,megaport,"spaceport,&nbsp;important,&nbsp;structure",,graphics/icons/industry/spaceport.png,com.fs.starfarer.api.impl.campaign.econ.impl.Spaceport,Facilities&nbsp;for&nbsp;loading&nbsp;and&nbsp;unloading&nbsp;cargo&nbsp;and&nbsp;performing&nbsp;basic&nbsp;starship&nbsp;repairs.&nbsp;A&nbsp;colony&nbsp;without&nbsp;a&nbsp;spaceport&nbsp;is&nbsp;virtually&nbsp;inaccessible&nbsp;to&nbsp;interstellar&nbsp;trade.,150,HIGH</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_9">9</td><td nowrap="nowrap">megaport,Megaport,60,150,,4,spaceport,,"spaceport,&nbsp;structure",,graphics/icons/industry/megaport.png,com.fs.starfarer.api.impl.campaign.econ.impl.Spaceport,"A&nbsp;vast&nbsp;starport&nbsp;where&nbsp;the&nbsp;stars&nbsp;can&nbsp;touch&nbsp;the&nbsp;dirt.&nbsp;Regimented&nbsp;lander&nbsp;gantries&nbsp;and&nbsp;armoured&nbsp;fuel&nbsp;tanks&nbsp;are&nbsp;laced&nbsp;together&nbsp;by&nbsp;access-roads&nbsp;and&nbsp;short-haul&nbsp;cargo&nbsp;trams&nbsp;feeding&nbsp;a&nbsp;sprawl&nbsp;of&nbsp;warehouse&nbsp;districts&nbsp;and&nbsp;logistics&nbsp;terminals,&nbsp;all&nbsp;making&nbsp;the&nbsp;colony&nbsp;vastly&nbsp;more&nbsp;accessible.",151,EXTREME</td><td class="diff_next"></td><td class="diff_header" id="to1_9">9</td><td nowrap="nowrap">megaport,Megaport,60,150,,4,spaceport,,"spaceport,&nbsp;structure",,graphics/icons/industry/megaport.png,com.fs.starfarer.api.impl.campaign.econ.impl.Spaceport,"A&nbsp;vast&nbsp;starport&nbsp;where&nbsp;the&nbsp;stars&nbsp;can&nbsp;touch&nbsp;the&nbsp;dirt.&nbsp;Regimented&nbsp;lander&nbsp;gantries&nbsp;and&nbsp;armoured&nbsp;fuel&nbsp;tanks&nbsp;are&nbsp;laced&nbsp;together&nbsp;by&nbsp;access-roads&nbsp;and&nbsp;short-haul&nbsp;cargo&nbsp;trams&nbsp;feeding&nbsp;a&nbsp;sprawl&nbsp;of&nbsp;warehouse&nbsp;districts&nbsp;and&nbsp;logistics&nbsp;terminals,&nbsp;all&nbsp;making&nbsp;the&nbsp;colony&nbsp;vastly&nbsp;more&nbsp;accessible.",151,EXTREME</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_10">10</td><td nowrap="nowrap">lightindustry,Light&nbsp;Industry,45,90,,8,,,"lightindustry,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/light_industry.png,com.fs.starfarer.api.impl.campaign.econ.impl.LightIndustry,Produces&nbsp;domestic&nbsp;and&nbsp;luxury&nbsp;goods.&nbsp;One&nbsp;of&nbsp;the&nbsp;few&nbsp;industries&nbsp;relatively&nbsp;unaffected&nbsp;by&nbsp;the&nbsp;Collapse&nbsp;due&nbsp;to&nbsp;its&nbsp;low-tech&nbsp;nature.,1400,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_10">10</td><td nowrap="nowrap">lightindustry,Light&nbsp;Industry,45,90,,8,,,"lightindustry,&nbsp;industry,&nbsp;rural",,graphics/icons/industry/light_industry.png,com.fs.starfarer.api.impl.campaign.econ.impl.LightIndustry,Produces&nbsp;domestic&nbsp;and&nbsp;luxury&nbsp;goods.&nbsp;One&nbsp;of&nbsp;the&nbsp;few&nbsp;industries&nbsp;relatively&nbsp;unaffected&nbsp;by&nbsp;the&nbsp;Collapse&nbsp;due&nbsp;to&nbsp;its&nbsp;low-tech&nbsp;nature.,1400,MEDIUM</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_11">11</td><td nowrap="nowrap">heavyindustry,Heavy&nbsp;Industry,100,120,,12,,orbitalworks,"heavyindustry,&nbsp;uses_blueprints,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/heavy_industry.png,com.fs.starfarer.api.impl.campaign.econ.impl.HeavyIndustry,"Centralized&nbsp;manufacturing&nbsp;infrastructure&nbsp;for&nbsp;production&nbsp;of&nbsp;heavy&nbsp;industrial&nbsp;equipment,&nbsp;supplies,&nbsp;and&nbsp;weapons.&nbsp;Also&nbsp;capable&nbsp;of&nbsp;producing&nbsp;barely-spaceworthy&nbsp;starships;&nbsp;a&nbsp;nanoforge&nbsp;can&nbsp;be&nbsp;installed&nbsp;to&nbsp;improve&nbsp;production&nbsp;quality.",1600,HIGH</td><td class="diff_next"></td><td class="diff_header" id="to1_11">11</td><td nowrap="nowrap">heavyindustry,Heavy&nbsp;Industry,100,120,,12,,orbitalworks,"heavyindustry,&nbsp;uses_blueprints,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/heavy_industry.png,com.fs.starfarer.api.impl.campaign.econ.impl.HeavyIndustry,"Centralized&nbsp;manufacturing&nbsp;infrastructure&nbsp;for&nbsp;production&nbsp;of&nbsp;heavy&nbsp;industrial&nbsp;equipment,&nbsp;supplies,&nbsp;and&nbsp;weapons.&nbsp;Also&nbsp;capable&nbsp;of&nbsp;producing&nbsp;barely-spaceworthy&nbsp;starships;&nbsp;a&nbsp;nanoforge&nbsp;can&nbsp;be&nbsp;installed&nbsp;to&nbsp;improve&nbsp;production&nbsp;quality.",1600,HIGH</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__1">n</a></td><td class="diff_header" id="from1_12">12</td><td nowrap="nowrap">orbitalworks,Orbital&nbsp;Works,60,150,,12,heavyindustry,,"heavyindustry,&nbsp;uses_blueprints,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/orbital_works.png,com.fs.starfarer.api.impl.campaign.econ.impl.HeavyIndustry,"Centralized&nbsp;manufacturing&nbsp;infrastructure&nbsp;for&nbsp;production&nbsp;of&nbsp;heavy&nbsp;industrial&nbsp;equipment,&nbsp;supplies,&nbsp;and&nbsp;weapons.&nbsp;Also&nbsp;capable&nbsp;of&nbsp;producing&nbsp;barely-spaceworthy&nbsp;starships;&nbsp;a&nbsp;nanoforge&nbsp;can&nbsp;be&nbsp;installed&nbsp;to&nbsp;improve&nbsp;production&nbsp;quality.<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__1">n</a></td><td class="diff_header" id="to1_12">12</td><td nowrap="nowrap">orbitalworks,Orbital&nbsp;Works,60,150,,12,heavyindustry,,"heavyindustry,&nbsp;uses_blueprints,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/orbital_works.png,com.fs.starfarer.api.impl.campaign.econ.impl.HeavyIndustry,"Centralized&nbsp;manufacturing&nbsp;infrastructure&nbsp;for&nbsp;production&nbsp;of&nbsp;heavy&nbsp;industrial&nbsp;equipment,&nbsp;supplies,&nbsp;and&nbsp;weapons.&nbsp;Also&nbsp;capable&nbsp;of&nbsp;producing&nbsp;barely-spaceworthy&nbsp;starships;&nbsp;a&nbsp;nanoforge&nbsp;can&nbsp;be&nbsp;installed&nbsp;to&nbsp;improve&nbsp;production&nbsp;quality.</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__1"></td><td class="diff_header" id="from1_13">13</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_13">13</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_14">14</td><td nowrap="nowrap">Upgraded&nbsp;with&nbsp;an&nbsp;orbital&nbsp;component&nbsp;that&nbsp;further&nbsp;facilitates&nbsp;ship&nbsp;construction,&nbsp;resulting&nbsp;in&nbsp;fewer&nbsp;manufacturing&nbsp;defects.",1700,HIGH</td><td class="diff_next"></td><td class="diff_header" id="to1_14">14</td><td nowrap="nowrap">Upgraded&nbsp;with&nbsp;an&nbsp;orbital&nbsp;component&nbsp;that&nbsp;further&nbsp;facilitates&nbsp;ship&nbsp;construction,&nbsp;resulting&nbsp;in&nbsp;fewer&nbsp;manufacturing&nbsp;defects.",1700,HIGH</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_15">15</td><td nowrap="nowrap">fuelprod,Fuel&nbsp;Production,90,120,,10,,,"fuelprod,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/fuel_production.png,com.fs.starfarer.api.impl.campaign.econ.impl.FuelProduction,"This&nbsp;facility&nbsp;produces&nbsp;starship&nbsp;fuel,&nbsp;the&nbsp;life-blood&nbsp;of&nbsp;interstellar&nbsp;civilization.&nbsp;Lacking&nbsp;Domain-tech&nbsp;components,&nbsp;fuel&nbsp;production&nbsp;is&nbsp;a&nbsp;laborious&nbsp;and&nbsp;slow&nbsp;process.",1800,HIGH</td><td class="diff_next"></td><td class="diff_header" id="to1_15">15</td><td nowrap="nowrap">fuelprod,Fuel&nbsp;Production,90,120,,10,,,"fuelprod,&nbsp;industry,&nbsp;industrial",,graphics/icons/industry/fuel_production.png,com.fs.starfarer.api.impl.campaign.econ.impl.FuelProduction,"This&nbsp;facility&nbsp;produces&nbsp;starship&nbsp;fuel,&nbsp;the&nbsp;life-blood&nbsp;of&nbsp;interstellar&nbsp;civilization.&nbsp;Lacking&nbsp;Domain-tech&nbsp;components,&nbsp;fuel&nbsp;production&nbsp;is&nbsp;a&nbsp;laborious&nbsp;and&nbsp;slow&nbsp;process.",1800,HIGH</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__2"></td><td class="diff_header" id="from1_16">16</td><td nowrap="nowrap">#advfuelprod,Advanced&nbsp;Fuel&nbsp;Production,120,60,,5,fuelprod,,fuelprod,,graphics/icons/industry/advanced_fuel_production.png,com.fs.starfarer.api.impl.campaign.econ.impl.FuelProduction,"A&nbsp;massive&nbsp;Domain-tech&nbsp;facility&nbsp;produces&nbsp;starship&nbsp;fuel,&nbsp;the&nbsp;life-blood&nbsp;of&nbsp;interstellar&nbsp;civilization.",1900,</td><td class="diff_next"></td><td class="diff_header" id="to1_16">16</td><td nowrap="nowrap">#advfuelprod,Advanced&nbsp;Fuel&nbsp;Production,120,60,,5,fuelprod,,fuelprod,,graphics/icons/industry/advanced_fuel_production.png,com.fs.starfarer.api.impl.campaign.econ.impl.FuelProduction,"A&nbsp;massive&nbsp;Domain-tech&nbsp;facility&nbsp;produces&nbsp;starship&nbsp;fuel,&nbsp;the&nbsp;life-blood&nbsp;of&nbsp;interstellar&nbsp;civilization.",1900,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_17">17</td><td nowrap="nowrap">commerce,Commerce,90,90,,3,,,"industry,&nbsp;urban",,graphics/icons/industry/commerce.png,com.fs.starfarer.api.impl.campaign.econ.impl.TradeCenter,"Regulations,&nbsp;grants,&nbsp;and&nbsp;infrastructure&nbsp;to&nbsp;encourage&nbsp;thriving&nbsp;independent&nbsp;trade.&nbsp;Greatly&nbsp;reduces&nbsp;the&nbsp;degree&nbsp;of&nbsp;direct&nbsp;control&nbsp;the&nbsp;administration&nbsp;has&nbsp;over&nbsp;the&nbsp;colony.",1950,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_17">17</td><td nowrap="nowrap">commerce,Commerce,90,90,,3,,,"industry,&nbsp;urban",,graphics/icons/industry/commerce.png,com.fs.starfarer.api.impl.campaign.econ.impl.TradeCenter,"Regulations,&nbsp;grants,&nbsp;and&nbsp;infrastructure&nbsp;to&nbsp;encourage&nbsp;thriving&nbsp;independent&nbsp;trade.&nbsp;Greatly&nbsp;reduces&nbsp;the&nbsp;degree&nbsp;of&nbsp;direct&nbsp;control&nbsp;the&nbsp;administration&nbsp;has&nbsp;over&nbsp;the&nbsp;colony.",1950,MEDIUM</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__2">n</a></td><td class="diff_header" id="from1_18">18</td><td nowrap="nowrap">station_base,Orbital&nbsp;Station,,,,,,,"station,&nbsp;parent_item,&nbsp;important,&nbsp;structure",station,graphics/icons/industry/station_category.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station&nbsp;that&nbsp;is&nbsp;capable&nbsp;of&nbsp;supporting&nbsp;friendly&nbsp;fleets&nbsp;near&nbsp;$market&nbsp;and&nbsp;must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__2">n</a></td><td class="diff_header" id="to1_18">18</td><td nowrap="nowrap">station_base,Orbital&nbsp;Station,,,,,,,"station,&nbsp;parent_item,&nbsp;important,&nbsp;structure",station,graphics/icons/industry/station_category.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station&nbsp;that&nbsp;is&nbsp;capable&nbsp;of&nbsp;supporting&nbsp;friendly&nbsp;fleets&nbsp;near&nbsp;$market&nbsp;and&nbsp;must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_19">19</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_19">19</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_20">20</td><td nowrap="nowrap">Several&nbsp;variations&nbsp;are&nbsp;available,&nbsp;with&nbsp;differences&nbsp;generally&nbsp;being&nbsp;in&nbsp;tactical&nbsp;approaches&nbsp;rather&nbsp;than&nbsp;overall&nbsp;strength.",2000,</td><td class="diff_next"></td><td class="diff_header" id="to1_20">20</td><td nowrap="nowrap">Several&nbsp;variations&nbsp;are&nbsp;available,&nbsp;with&nbsp;differences&nbsp;generally&nbsp;being&nbsp;in&nbsp;tactical&nbsp;approaches&nbsp;rather&nbsp;than&nbsp;overall&nbsp;strength.",2000,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__3">n</a></td><td class="diff_header" id="from1_21">21</td><td nowrap="nowrap">orbitalstation,Orbital&nbsp;Station&nbsp;-&nbsp;Low&nbsp;Tech,50,90,,3,,battlestation,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__3">n</a></td><td class="diff_header" id="to1_21">21</td><td nowrap="nowrap">orbitalstation,Orbital&nbsp;Station&nbsp;-&nbsp;Low&nbsp;Tech,50,90,,3,,battlestation,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_22">22</td><td nowrap="nowrap">radius:55,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_22">22</td><td nowrap="nowrap">radius:55,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__3"></td><td class="diff_header" id="from1_23">23</td><td nowrap="nowrap">variant:station1_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_23">23</td><td nowrap="nowrap">variant:station1_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_24">24</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_24">24</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_25">25</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;low-tech&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;armor&nbsp;and&nbsp;medium&nbsp;firepower.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_25">25</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;low-tech&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;armor&nbsp;and&nbsp;medium&nbsp;firepower.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_26">26</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_26">26</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_27">27</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2010,</td><td class="diff_next"></td><td class="diff_header" id="to1_27">27</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2010,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__4">n</a></td><td class="diff_header" id="from1_28">28</td><td nowrap="nowrap">battlestation,Battlestation&nbsp;-&nbsp;Low&nbsp;Tech,100,120,,4,orbitalstation,starfortress,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__4">n</a></td><td class="diff_header" id="to1_28">28</td><td nowrap="nowrap">battlestation,Battlestation&nbsp;-&nbsp;Low&nbsp;Tech,100,120,,4,orbitalstation,starfortress,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_29">29</td><td nowrap="nowrap">radius:65,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_29">29</td><td nowrap="nowrap">radius:65,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__4"></td><td class="diff_header" id="from1_30">30</td><td nowrap="nowrap">variant:station2_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_30">30</td><td nowrap="nowrap">variant:station2_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_31">31</td><td nowrap="nowrap">fleetName:Battlestation,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_31">31</td><td nowrap="nowrap">fleetName:Battlestation,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_32">32</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;a&nbsp;heavy&nbsp;bastion&nbsp;and&nbsp;point-defense&nbsp;citadels.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_32">32</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;a&nbsp;heavy&nbsp;bastion&nbsp;and&nbsp;point-defense&nbsp;citadels.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_33">33</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_33">33</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_34">34</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2020,</td><td class="diff_next"></td><td class="diff_header" id="to1_34">34</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2020,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__5">n</a></td><td class="diff_header" id="from1_35">35</td><td nowrap="nowrap">starfortress,Star&nbsp;Fortress&nbsp;-&nbsp;Low&nbsp;Tech,200,180,,5,battlestation,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__5">n</a></td><td class="diff_header" id="to1_35">35</td><td nowrap="nowrap">starfortress,Star&nbsp;Fortress&nbsp;-&nbsp;Low&nbsp;Tech,200,180,,5,battlestation,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_36">36</td><td nowrap="nowrap">radius:70,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_36">36</td><td nowrap="nowrap">radius:70,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__5"></td><td class="diff_header" id="from1_37">37</td><td nowrap="nowrap">variant:station3_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_37">37</td><td nowrap="nowrap">variant:station3_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_38">38</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_38">38</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_39">39</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Merlon-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;an&nbsp;extensive&nbsp;minefield.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_39">39</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Merlon-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;an&nbsp;extensive&nbsp;minefield.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_40">40</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_40">40</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_41">41</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2030,</td><td class="diff_next"></td><td class="diff_header" id="to1_41">41</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2030,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__6">n</a></td><td class="diff_header" id="from1_42">42</td><td nowrap="nowrap">orbitalstation_mid,Orbital&nbsp;Station&nbsp;-&nbsp;Midline,50,90,,3,,battlestation_mid,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__6">n</a></td><td class="diff_header" id="to1_42">42</td><td nowrap="nowrap">orbitalstation_mid,Orbital&nbsp;Station&nbsp;-&nbsp;Midline,50,90,,3,,battlestation_mid,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_43">43</td><td nowrap="nowrap">radius:55,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_43">43</td><td nowrap="nowrap">radius:55,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__6"></td><td class="diff_header" id="from1_44">44</td><td nowrap="nowrap">variant:station1_midline_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_44">44</td><td nowrap="nowrap">variant:station1_midline_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_45">45</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_45">45</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_46">46</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;midline&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;firepower&nbsp;on&nbsp;one&nbsp;side&nbsp;and&nbsp;rapid&nbsp;axial&nbsp;rotation.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_46">46</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;midline&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;firepower&nbsp;on&nbsp;one&nbsp;side&nbsp;and&nbsp;rapid&nbsp;axial&nbsp;rotation.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_47">47</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_47">47</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_48">48</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2040,</td><td class="diff_next"></td><td class="diff_header" id="to1_48">48</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2040,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__7">n</a></td><td class="diff_header" id="from1_49">49</td><td nowrap="nowrap">battlestation_mid,Battlestation&nbsp;-&nbsp;Midline,100,120,,4,orbitalstation_mid,starfortress_mid,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__7">n</a></td><td class="diff_header" id="to1_49">49</td><td nowrap="nowrap">battlestation_mid,Battlestation&nbsp;-&nbsp;Midline,100,120,,4,orbitalstation_mid,starfortress_mid,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_50">50</td><td nowrap="nowrap">radius:65,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_50">50</td><td nowrap="nowrap">radius:65,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__7"></td><td class="diff_header" id="from1_51">51</td><td nowrap="nowrap">variant:station2_midline_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_51">51</td><td nowrap="nowrap">variant:station2_midline_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_52">52</td><td nowrap="nowrap">fleetName:Battlestation,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_52">52</td><td nowrap="nowrap">fleetName:Battlestation,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_53">53</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;missile&nbsp;support&nbsp;modules.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_53">53</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;missile&nbsp;support&nbsp;modules.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_54">54</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_54">54</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_55">55</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2050,</td><td class="diff_next"></td><td class="diff_header" id="to1_55">55</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2050,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__8">n</a></td><td class="diff_header" id="from1_56">56</td><td nowrap="nowrap">starfortress_mid,Star&nbsp;Fortress&nbsp;-&nbsp;Midline,200,180,,5,battlestation_mid,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__8">n</a></td><td class="diff_header" id="to1_56">56</td><td nowrap="nowrap">starfortress_mid,Star&nbsp;Fortress&nbsp;-&nbsp;Midline,200,180,,5,battlestation_mid,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_57">57</td><td nowrap="nowrap">radius:70,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_57">57</td><td nowrap="nowrap">radius:70,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__8"></td><td class="diff_header" id="from1_58">58</td><td nowrap="nowrap">variant:station3_midline_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_58">58</td><td nowrap="nowrap">variant:station3_midline_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_59">59</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_59">59</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_60">60</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Ravelin-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;an&nbsp;extensive&nbsp;minefield.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_60">60</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Ravelin-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;an&nbsp;extensive&nbsp;minefield.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_61">61</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_61">61</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_62">62</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2060,</td><td class="diff_next"></td><td class="diff_header" id="to1_62">62</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2060,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__9">n</a></td><td class="diff_header" id="from1_63">63</td><td nowrap="nowrap">orbitalstation_high,Orbital&nbsp;Station&nbsp;-&nbsp;High&nbsp;Tech,50,90,,3,,battlestation_high,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__9">n</a></td><td class="diff_header" id="to1_63">63</td><td nowrap="nowrap">orbitalstation_high,Orbital&nbsp;Station&nbsp;-&nbsp;High&nbsp;Tech,50,90,,3,,battlestation_high,"station,&nbsp;sub_item,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_64">64</td><td nowrap="nowrap">radius:55,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_64">64</td><td nowrap="nowrap">radius:55,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__9"></td><td class="diff_header" id="from1_65">65</td><td nowrap="nowrap">variant:station1_hightech_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_65">65</td><td nowrap="nowrap">variant:station1_hightech_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_66">66</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_66">66</td><td nowrap="nowrap">fleetName:Orbital&nbsp;Station,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_67">67</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;high-tech&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;rotating&nbsp;shields,&nbsp;a&nbsp;fighter&nbsp;complement,&nbsp;and&nbsp;medium&nbsp;firepower.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_67">67</td><td nowrap="nowrap">}",graphics/icons/industry/orbital_station.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;high-tech&nbsp;space&nbsp;station,&nbsp;featuring&nbsp;heavy&nbsp;rotating&nbsp;shields,&nbsp;a&nbsp;fighter&nbsp;complement,&nbsp;and&nbsp;medium&nbsp;firepower.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_68">68</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_68">68</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_69">69</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2070,</td><td class="diff_next"></td><td class="diff_header" id="to1_69">69</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2070,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__10">n</a></td><td class="diff_header" id="from1_70">70</td><td nowrap="nowrap">battlestation_high,Battlestation&nbsp;-&nbsp;High&nbsp;Tech,100,120,,4,orbitalstation_high,starfortress_high,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__10">n</a></td><td class="diff_header" id="to1_70">70</td><td nowrap="nowrap">battlestation_high,Battlestation&nbsp;-&nbsp;High&nbsp;Tech,100,120,,4,orbitalstation_high,starfortress_high,"station,&nbsp;battlestation,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_71">71</td><td nowrap="nowrap">radius:65,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_71">71</td><td nowrap="nowrap">radius:65,</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to1__10"></td><td class="diff_header" id="from1_72">72</td><td nowrap="nowrap">variant:station2_hightech_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_72">72</td><td nowrap="nowrap">variant:station2_hightech_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_73">73</td><td nowrap="nowrap">fleetName:Battlestation,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_73">73</td><td nowrap="nowrap">fleetName:Battlestation,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_74">74</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;a&nbsp;defensive&nbsp;citadel&nbsp;featuring&nbsp;heavy&nbsp;firepower.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_74">74</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"A&nbsp;space&nbsp;station,&nbsp;augmented&nbsp;with&nbsp;a&nbsp;defensive&nbsp;citadel&nbsp;featuring&nbsp;heavy&nbsp;firepower.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_75">75</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_75">75</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_76">76</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2080,</td><td class="diff_next"></td><td class="diff_header" id="to1_76">76</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2080,</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to1__top">t</a></td><td class="diff_header" id="from1_77">77</td><td nowrap="nowrap">starfortress_high,Star&nbsp;Fortress&nbsp;-&nbsp;High&nbsp;Tech,200,180,,5,battlestation_high,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{<span class="diff_sub"></span></td><td class="diff_next"><a href="#difflib_chg_to1__top">t</a></td><td class="diff_header" id="to1_77">77</td><td nowrap="nowrap">starfortress_high,Star&nbsp;Fortress&nbsp;-&nbsp;High&nbsp;Tech,200,180,,5,battlestation_high,,"station,&nbsp;starfortress,&nbsp;unraidable,&nbsp;structure","{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_78">78</td><td nowrap="nowrap">radius:70,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_78">78</td><td nowrap="nowrap">radius:70,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_79">79</td><td nowrap="nowrap">variant:station3_hightech_Standard,<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_79">79</td><td nowrap="nowrap">variant:station3_hightech_Standard,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_80">80</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_80">80</td><td nowrap="nowrap">fleetName:Star&nbsp;Fortress</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_81">81</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Gargoyle-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;long-range&nbsp;targeted&nbsp;mine&nbsp;teleporters.<span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_81">81</td><td nowrap="nowrap">}",graphics/icons/industry/battlestation.png,com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation,"An&nbsp;up-armored&nbsp;battlestation,&nbsp;featuring&nbsp;Gargoyle-class&nbsp;defense&nbsp;drones&nbsp;and&nbsp;long-range&nbsp;targeted&nbsp;mine&nbsp;teleporters.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_82">82</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header" id="to1_82">82</td><td nowrap="nowrap"><span class="diff_add">&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_83">83</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2090,</td><td class="diff_next"></td><td class="diff_header" id="to1_83">83</td><td nowrap="nowrap">Must&nbsp;be&nbsp;reduced&nbsp;before&nbsp;invasions&nbsp;or&nbsp;bombardment&nbsp;can&nbsp;be&nbsp;attempted.",2090,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_84">84</td><td nowrap="nowrap">grounddefenses,Ground&nbsp;Defenses,30,60,,2,,heavybatteries,"grounddefenses,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/ground_defenses.png,com.fs.starfarer.api.impl.campaign.econ.impl.GroundDefenses,"A&nbsp;dispersed,&nbsp;semi-autonomous&nbsp;network&nbsp;of&nbsp;small,&nbsp;hidden&nbsp;weapon&nbsp;installations&nbsp;which&nbsp;makes&nbsp;the&nbsp;prospect&nbsp;of&nbsp;a&nbsp;direct&nbsp;ground&nbsp;assault&nbsp;and&nbsp;even&nbsp;simple&nbsp;raids&nbsp;extremely&nbsp;costly&nbsp;to&nbsp;the&nbsp;attacker.&nbsp;Only&nbsp;overwhelming&nbsp;orbital&nbsp;bombardment&nbsp;or&nbsp;massively&nbsp;disproportionate&nbsp;active&nbsp;screening&nbsp;can&nbsp;suppress&nbsp;these&nbsp;defenses.&nbsp;&nbsp;",2200,</td><td class="diff_next"></td><td class="diff_header" id="to1_84">84</td><td nowrap="nowrap">grounddefenses,Ground&nbsp;Defenses,30,60,,2,,heavybatteries,"grounddefenses,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/ground_defenses.png,com.fs.starfarer.api.impl.campaign.econ.impl.GroundDefenses,"A&nbsp;dispersed,&nbsp;semi-autonomous&nbsp;network&nbsp;of&nbsp;small,&nbsp;hidden&nbsp;weapon&nbsp;installations&nbsp;which&nbsp;makes&nbsp;the&nbsp;prospect&nbsp;of&nbsp;a&nbsp;direct&nbsp;ground&nbsp;assault&nbsp;and&nbsp;even&nbsp;simple&nbsp;raids&nbsp;extremely&nbsp;costly&nbsp;to&nbsp;the&nbsp;attacker.&nbsp;Only&nbsp;overwhelming&nbsp;orbital&nbsp;bombardment&nbsp;or&nbsp;massively&nbsp;disproportionate&nbsp;active&nbsp;screening&nbsp;can&nbsp;suppress&nbsp;these&nbsp;defenses.&nbsp;&nbsp;",2200,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_85">85</td><td nowrap="nowrap">heavybatteries,Heavy&nbsp;Batteries,60,90,,3,grounddefenses,,"grounddefenses,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/heavy_batteries.png,com.fs.starfarer.api.impl.campaign.econ.impl.GroundDefenses,"Armoured&nbsp;subsurface&nbsp;batteries&nbsp;supplement&nbsp;a&nbsp;dispersed&nbsp;network&nbsp;of&nbsp;small,&nbsp;hidden&nbsp;weapon&nbsp;installations.&nbsp;Ground-based&nbsp;batteries&nbsp;are&nbsp;capable&nbsp;of&nbsp;truly&nbsp;awesome&nbsp;firepower,&nbsp;though&nbsp;it&nbsp;only&nbsp;manifests&nbsp;by&nbsp;making&nbsp;ground&nbsp;operations&nbsp;more&nbsp;difficult,&nbsp;as&nbsp;no&nbsp;starship&nbsp;captain&nbsp;would&nbsp;be&nbsp;foolish&nbsp;enough&nbsp;to&nbsp;get&nbsp;within&nbsp;their&nbsp;firing&nbsp;envelopes.",2300,</td><td class="diff_next"></td><td class="diff_header" id="to1_85">85</td><td nowrap="nowrap">heavybatteries,Heavy&nbsp;Batteries,60,90,,3,grounddefenses,,"grounddefenses,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/heavy_batteries.png,com.fs.starfarer.api.impl.campaign.econ.impl.GroundDefenses,"Armoured&nbsp;subsurface&nbsp;batteries&nbsp;supplement&nbsp;a&nbsp;dispersed&nbsp;network&nbsp;of&nbsp;small,&nbsp;hidden&nbsp;weapon&nbsp;installations.&nbsp;Ground-based&nbsp;batteries&nbsp;are&nbsp;capable&nbsp;of&nbsp;truly&nbsp;awesome&nbsp;firepower,&nbsp;though&nbsp;it&nbsp;only&nbsp;manifests&nbsp;by&nbsp;making&nbsp;ground&nbsp;operations&nbsp;more&nbsp;difficult,&nbsp;as&nbsp;no&nbsp;starship&nbsp;captain&nbsp;would&nbsp;be&nbsp;foolish&nbsp;enough&nbsp;to&nbsp;get&nbsp;within&nbsp;their&nbsp;firing&nbsp;envelopes.",2300,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_86">86</td><td nowrap="nowrap">patrolhq,Patrol&nbsp;HQ,60,60,,8,,militarybase,"patrol,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/patrol_hq.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,"The&nbsp;requisite&nbsp;hangars,&nbsp;maintenance&nbsp;bays,&nbsp;command/control&nbsp;center,&nbsp;barracks,&nbsp;and&nbsp;logistics&nbsp;operations&nbsp;required&nbsp;to&nbsp;project&nbsp;force&nbsp;throughout&nbsp;a&nbsp;star&nbsp;system.&nbsp;Once&nbsp;established,&nbsp;militarized&nbsp;patrols&nbsp;will&nbsp;hunt&nbsp;pirates&nbsp;and&nbsp;protect&nbsp;friendly&nbsp;convoys.",2400,</td><td class="diff_next"></td><td class="diff_header" id="to1_86">86</td><td nowrap="nowrap">patrolhq,Patrol&nbsp;HQ,60,60,,8,,militarybase,"patrol,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/patrol_hq.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,"The&nbsp;requisite&nbsp;hangars,&nbsp;maintenance&nbsp;bays,&nbsp;command/control&nbsp;center,&nbsp;barracks,&nbsp;and&nbsp;logistics&nbsp;operations&nbsp;required&nbsp;to&nbsp;project&nbsp;force&nbsp;throughout&nbsp;a&nbsp;star&nbsp;system.&nbsp;Once&nbsp;established,&nbsp;militarized&nbsp;patrols&nbsp;will&nbsp;hunt&nbsp;pirates&nbsp;and&nbsp;protect&nbsp;friendly&nbsp;convoys.",2400,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_87">87</td><td nowrap="nowrap">militarybase,Military&nbsp;Base,90,120,,10,patrolhq,highcommand,"military,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;industry",,graphics/icons/industry/military_base.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,"These&nbsp;facilities&nbsp;enable&nbsp;force&nbsp;projection&nbsp;between&nbsp;star&nbsp;systems.&nbsp;Any&nbsp;such&nbsp;military&nbsp;undertaking&nbsp;is&nbsp;a&nbsp;massive&nbsp;logistical&nbsp;operation&nbsp;requiring&nbsp;coordination&nbsp;of&nbsp;dozens,&nbsp;perhaps&nbsp;hundreds&nbsp;of&nbsp;star&nbsp;ships&nbsp;and&nbsp;thousands&nbsp;of&nbsp;officers,&nbsp;crew,&nbsp;and&nbsp;soldiers.",2500,</td><td class="diff_next"></td><td class="diff_header" id="to1_87">87</td><td nowrap="nowrap">militarybase,Military&nbsp;Base,90,120,,10,patrolhq,highcommand,"military,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;industry",,graphics/icons/industry/military_base.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,"These&nbsp;facilities&nbsp;enable&nbsp;force&nbsp;projection&nbsp;between&nbsp;star&nbsp;systems.&nbsp;Any&nbsp;such&nbsp;military&nbsp;undertaking&nbsp;is&nbsp;a&nbsp;massive&nbsp;logistical&nbsp;operation&nbsp;requiring&nbsp;coordination&nbsp;of&nbsp;dozens,&nbsp;perhaps&nbsp;hundreds&nbsp;of&nbsp;star&nbsp;ships&nbsp;and&nbsp;thousands&nbsp;of&nbsp;officers,&nbsp;crew,&nbsp;and&nbsp;soldiers.",2500,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_88">88</td><td nowrap="nowrap">highcommand,High&nbsp;Command,30,120,,14,militarybase,,"command,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;industry",,graphics/icons/industry/high_command.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,Transtellar&nbsp;empire&nbsp;is&nbsp;possible&nbsp;only&nbsp;through&nbsp;an&nbsp;exceptional&nbsp;corps&nbsp;of&nbsp;officers&nbsp;and&nbsp;bureaucrats&nbsp;given&nbsp;authority&nbsp;over&nbsp;the&nbsp;resources&nbsp;of&nbsp;entire&nbsp;star&nbsp;systems.&nbsp;An&nbsp;established&nbsp;high&nbsp;command&nbsp;allows&nbsp;military&nbsp;operations&nbsp;to&nbsp;be&nbsp;organized&nbsp;and&nbsp;executed&nbsp;across&nbsp;the&nbsp;Sector.,2600,</td><td class="diff_next"></td><td class="diff_header" id="to1_88">88</td><td nowrap="nowrap">highcommand,High&nbsp;Command,30,120,,14,militarybase,,"command,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;industry",,graphics/icons/industry/high_command.png,com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase,Transtellar&nbsp;empire&nbsp;is&nbsp;possible&nbsp;only&nbsp;through&nbsp;an&nbsp;exceptional&nbsp;corps&nbsp;of&nbsp;officers&nbsp;and&nbsp;bureaucrats&nbsp;given&nbsp;authority&nbsp;over&nbsp;the&nbsp;resources&nbsp;of&nbsp;entire&nbsp;star&nbsp;systems.&nbsp;An&nbsp;established&nbsp;high&nbsp;command&nbsp;allows&nbsp;military&nbsp;operations&nbsp;to&nbsp;be&nbsp;organized&nbsp;and&nbsp;executed&nbsp;across&nbsp;the&nbsp;Sector.,2600,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_89">89</td><td nowrap="nowrap">lionsguard,Lion's&nbsp;Guard&nbsp;HQ,90,60,,6,,,"military,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/lions_guard.png,com.fs.starfarer.api.impl.campaign.econ.impl.LionsGuardHQ,"Headquarters&nbsp;of&nbsp;the&nbsp;feared&nbsp;personal&nbsp;guard&nbsp;of&nbsp;Phillip&nbsp;""The&nbsp;Lion&nbsp;of&nbsp;Sindria""&nbsp;Andrada.&nbsp;Boasting&nbsp;superb&nbsp;training&nbsp;and&nbsp;access&nbsp;to&nbsp;the&nbsp;best&nbsp;equipment&nbsp;credits&nbsp;can&nbsp;buy,&nbsp;the&nbsp;fanatical&nbsp;loyalty&nbsp;of&nbsp;the&nbsp;Guard&nbsp;is&nbsp;maintained&nbsp;through&nbsp;a&nbsp;system&nbsp;of&nbsp;perks&nbsp;and&nbsp;incentives&nbsp;that&nbsp;both&nbsp;elevate&nbsp;and&nbsp;isolate&nbsp;the&nbsp;Guard&nbsp;from&nbsp;the&nbsp;Diktat's&nbsp;regular&nbsp;military.",2650,</td><td class="diff_next"></td><td class="diff_header" id="to1_89">89</td><td nowrap="nowrap">lionsguard,Lion's&nbsp;Guard&nbsp;HQ,90,60,,6,,,"military,&nbsp;unraidable,&nbsp;tactical_bombardment,&nbsp;structure",,graphics/icons/industry/lions_guard.png,com.fs.starfarer.api.impl.campaign.econ.impl.LionsGuardHQ,"Headquarters&nbsp;of&nbsp;the&nbsp;feared&nbsp;personal&nbsp;guard&nbsp;of&nbsp;Phillip&nbsp;""The&nbsp;Lion&nbsp;of&nbsp;Sindria""&nbsp;Andrada.&nbsp;Boasting&nbsp;superb&nbsp;training&nbsp;and&nbsp;access&nbsp;to&nbsp;the&nbsp;best&nbsp;equipment&nbsp;credits&nbsp;can&nbsp;buy,&nbsp;the&nbsp;fanatical&nbsp;loyalty&nbsp;of&nbsp;the&nbsp;Guard&nbsp;is&nbsp;maintained&nbsp;through&nbsp;a&nbsp;system&nbsp;of&nbsp;perks&nbsp;and&nbsp;incentives&nbsp;that&nbsp;both&nbsp;elevate&nbsp;and&nbsp;isolate&nbsp;the&nbsp;Guard&nbsp;from&nbsp;the&nbsp;Diktat's&nbsp;regular&nbsp;military.",2650,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_90">90</td><td nowrap="nowrap">planetaryshield,Planetary&nbsp;Shield,150,90,,3,,,"grounddefenses,&nbsp;structure",,graphics/icons/industry/planetary_shield.png,com.fs.starfarer.api.impl.campaign.econ.impl.PlanetaryShield,An&nbsp;envelope&nbsp;of&nbsp;charged&nbsp;plasma&nbsp;seeded&nbsp;with&nbsp;exotic&nbsp;virtual&nbsp;particles&nbsp;producing&nbsp;effects&nbsp;which&nbsp;disrupt&nbsp;the&nbsp;combat&nbsp;effectiveness&nbsp;of&nbsp;long-range&nbsp;bombardment&nbsp;and&nbsp;even&nbsp;incursion&nbsp;by&nbsp;small&nbsp;vessels.&nbsp;The&nbsp;planetary&nbsp;shield&nbsp;can&nbsp;be&nbsp;continually&nbsp;charged&nbsp;and&nbsp;controlled&nbsp;by&nbsp;a&nbsp;central&nbsp;source&nbsp;and&nbsp;presents&nbsp;a&nbsp;formidable&nbsp;obstacle&nbsp;to&nbsp;any&nbsp;form&nbsp;of&nbsp;ground&nbsp;assault.,2700,EXTREME</td><td class="diff_next"></td><td class="diff_header" id="to1_90">90</td><td nowrap="nowrap">planetaryshield,Planetary&nbsp;Shield,150,90,,3,,,"grounddefenses,&nbsp;structure",,graphics/icons/industry/planetary_shield.png,com.fs.starfarer.api.impl.campaign.econ.impl.PlanetaryShield,An&nbsp;envelope&nbsp;of&nbsp;charged&nbsp;plasma&nbsp;seeded&nbsp;with&nbsp;exotic&nbsp;virtual&nbsp;particles&nbsp;producing&nbsp;effects&nbsp;which&nbsp;disrupt&nbsp;the&nbsp;combat&nbsp;effectiveness&nbsp;of&nbsp;long-range&nbsp;bombardment&nbsp;and&nbsp;even&nbsp;incursion&nbsp;by&nbsp;small&nbsp;vessels.&nbsp;The&nbsp;planetary&nbsp;shield&nbsp;can&nbsp;be&nbsp;continually&nbsp;charged&nbsp;and&nbsp;controlled&nbsp;by&nbsp;a&nbsp;central&nbsp;source&nbsp;and&nbsp;presents&nbsp;a&nbsp;formidable&nbsp;obstacle&nbsp;to&nbsp;any&nbsp;form&nbsp;of&nbsp;ground&nbsp;assault.,2700,EXTREME</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_91">91</td><td nowrap="nowrap">waystation,Waystation,20,60,,2,,,"waystation,&nbsp;structure",,graphics/icons/industry/waystation.png,com.fs.starfarer.api.impl.campaign.econ.impl.Waystation,A&nbsp;supply&nbsp;and&nbsp;maintenance&nbsp;depot&nbsp;for&nbsp;interstellar&nbsp;fleets.&nbsp;Increases&nbsp;a&nbsp;colony's&nbsp;accessibility.,155,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_91">91</td><td nowrap="nowrap">waystation,Waystation,20,60,,2,,,"waystation,&nbsp;structure",,graphics/icons/industry/waystation.png,com.fs.starfarer.api.impl.campaign.econ.impl.Waystation,A&nbsp;supply&nbsp;and&nbsp;maintenance&nbsp;depot&nbsp;for&nbsp;interstellar&nbsp;fleets.&nbsp;Increases&nbsp;a&nbsp;colony's&nbsp;accessibility.,155,MEDIUM</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_92">92</td><td nowrap="nowrap">cryosanctum,Cryosanctum,150,90,,5,,,"cryosanctum,&nbsp;structure",,graphics/icons/industry/cryosanctum.png,com.fs.starfarer.api.impl.campaign.econ.impl.Cryosanctum,"An&nbsp;enormous&nbsp;tomb-like&nbsp;vault&nbsp;built&nbsp;to&nbsp;store&nbsp;those&nbsp;who&nbsp;choose&nbsp;to&nbsp;risk&nbsp;cryosleep&nbsp;to&nbsp;pass&nbsp;this&nbsp;time&nbsp;of&nbsp;troubles&nbsp;to&nbsp;wake&nbsp;in&nbsp;what&nbsp;will&nbsp;presumably&nbsp;be&nbsp;a&nbsp;more&nbsp;civilized&nbsp;age.&nbsp;The&nbsp;cryopods&nbsp;themselves&nbsp;are&nbsp;insignificant&nbsp;in&nbsp;size&nbsp;compared&nbsp;to&nbsp;the&nbsp;many-times&nbsp;redundant&nbsp;support&nbsp;infrastructure,&nbsp;massive&nbsp;automated&nbsp;security&nbsp;systems&nbsp;and&nbsp;anti-ship&nbsp;batteries,&nbsp;all&nbsp;housed&nbsp;in&nbsp;a&nbsp;branching&nbsp;subsurface&nbsp;fortress-labyrinth.",3000,EXTREME</td><td class="diff_next"></td><td class="diff_header" id="to1_92">92</td><td nowrap="nowrap">cryosanctum,Cryosanctum,150,90,,5,,,"cryosanctum,&nbsp;structure",,graphics/icons/industry/cryosanctum.png,com.fs.starfarer.api.impl.campaign.econ.impl.Cryosanctum,"An&nbsp;enormous&nbsp;tomb-like&nbsp;vault&nbsp;built&nbsp;to&nbsp;store&nbsp;those&nbsp;who&nbsp;choose&nbsp;to&nbsp;risk&nbsp;cryosleep&nbsp;to&nbsp;pass&nbsp;this&nbsp;time&nbsp;of&nbsp;troubles&nbsp;to&nbsp;wake&nbsp;in&nbsp;what&nbsp;will&nbsp;presumably&nbsp;be&nbsp;a&nbsp;more&nbsp;civilized&nbsp;age.&nbsp;The&nbsp;cryopods&nbsp;themselves&nbsp;are&nbsp;insignificant&nbsp;in&nbsp;size&nbsp;compared&nbsp;to&nbsp;the&nbsp;many-times&nbsp;redundant&nbsp;support&nbsp;infrastructure,&nbsp;massive&nbsp;automated&nbsp;security&nbsp;systems&nbsp;and&nbsp;anti-ship&nbsp;batteries,&nbsp;all&nbsp;housed&nbsp;in&nbsp;a&nbsp;branching&nbsp;subsurface&nbsp;fortress-labyrinth.",3000,EXTREME</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_93">93</td><td nowrap="nowrap">,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to1_93">93</td><td nowrap="nowrap">,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from1_94">94</td><td nowrap="nowrap">cryorevival,Cryorevival&nbsp;Facility,60,60,,5,,,"cryorevival,&nbsp;structure",,graphics/icons/industry/cryorevival.png,com.fs.starfarer.api.impl.campaign.econ.impl.Cryorevival,The&nbsp;necessary&nbsp;facilities&nbsp;for&nbsp;the&nbsp;mass&nbsp;revival&nbsp;and&nbsp;assimilation&nbsp;of&nbsp;the&nbsp;passengers&nbsp;of&nbsp;a&nbsp;Domain-era&nbsp;cryosleeper.&nbsp;Greatly&nbsp;increases&nbsp;population&nbsp;growth.,3200,MEDIUM</td><td class="diff_next"></td><td class="diff_header" id="to1_94">94</td><td nowrap="nowrap">cryorevival,Cryorevival&nbsp;Facility,60,60,,5,,,"cryorevival,&nbsp;structure",,graphics/icons/industry/cryorevival.png,com.fs.starfarer.api.impl.campaign.econ.impl.Cryorevival,The&nbsp;necessary&nbsp;facilities&nbsp;for&nbsp;the&nbsp;mass&nbsp;revival&nbsp;and&nbsp;assimilation&nbsp;of&nbsp;the&nbsp;passengers&nbsp;of&nbsp;a&nbsp;Domain-era&nbsp;cryosleeper.&nbsp;Greatly&nbsp;increases&nbsp;population&nbsp;growth.,3200,MEDIUM</td></tr>
        </tbody>
    </table>
    <table class="diff" summary="Legends">
        <tr> <th colspan="2"> Legends </th> </tr>
        <tr> <td> <table border="" summary="Colors">
                      <tr><th> Colors </th> </tr>
                      <tr><td class="diff_add">&nbsp;Added&nbsp;</td></tr>
                      <tr><td class="diff_chg">Changed</td> </tr>
                      <tr><td class="diff_sub">Deleted</td> </tr>
                  </table></td>
             <td> <table border="" summary="Links">
                      <tr><th colspan="2"> Links </th> </tr>
                      <tr><td>(f)irst change</td> </tr>
                      <tr><td>(n)ext change</td> </tr>
                      <tr><td>(t)op</td> </tr>
                  </table></td> </tr>
    </table>
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